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Wheelhouse

 

Wheelhouse Website

UX research and design, 2019

A car search platform based on one’s emotional orientation towards driving. Geared towards cautious or anxious drivers, it will provide a guided discovery process to help users discover cars that address their unique needs and priorities. 


 
 
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Brief:

Design a car search experience that helps users find models that suit their needs and lifestyle preferences. Create a car discovery and comparison flow that feels fresh and intuitive, rather than discouraging and overwhelming.

 

Duration: 2 week design challenge

Responsibilities: User research, UX design, visual design

 
 

User Interviews

 
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“I’d need a week-long tutorial just to understand all the bells and whistles in my car! I don’t have the wherewithal to do that, so I’m just limping along with what I know...”
— Laura G
“Information is power. Car salesmen will inevitably try to manipulate you. You’ll need the chutzpah to walk away if dealerships don’t have what you want.”
— Dennak M
 
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Personas

I developed two user personas based on emergent themes from my interviews

Primary persona: A nervous driver and all-around anxious person with limited firsthand experience purchasing a new car

A naturally even-keeled and resourceful person who is unfazed by dense research, and who enjoys helping others make informed purchasing decisions

 

Competitive Analysis

I conducted research and competitive analysis based on existing product offerings in the online car buying space

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Insight

Based on my competitive analysis, I concluded that existing platforms capture empirical data and product specifications well, but do little to address the highly subjective emotional aspects of the driving experience, which impact the vehicle shopping experience.

Product Concept

A car search platform based on one’s emotional orientation towards driving. Geared towards cautious or anxious drivers, it will provide a guided discovery process to help users discover cars that address their unique needs and priorities.

 
Features of the web experience were plotted on an axis of technical complexity vs. value for users. Features in the bottom right quadrant, representing lower complexity and higher initial value to users, were prioritized in my subsequent MVP prototy…

Features of the web experience were plotted on an axis of technical complexity vs. value for users. Features in the bottom right quadrant, representing lower complexity and higher initial value to users, were prioritized in my subsequent MVP prototype

 

Interactive Touchpoints

The MVP needed to address the following four touchpoint categories:

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Initial wireframe sketches, in which each touchpoint was addressed

Initial wireframe sketches, in which each touchpoint was addressed

 

Key Screens

Landing page

Landing page

Toggle search parameters

Toggle search parameters

Browse models

Browse models

Vehicle feature comparison

Feature descriptions

Feature descriptions

 
 
 

Next Steps

Were I to develop this project further, I would…

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Key Takeaways

  • Efforts to avoid the complexity of existing design patterns can sometimes lead to more complexity

  • Designing for emotion must take into account a broad and inclusive yet succinct range of possible emotions and orientations

  • Create failsafes for retrieving or showing features that a user has chosen to hide